Create circular timestable using UE4 Blueprints
I was inspired by this Mathloger video to recreate this times-table cardioid circle.
It’s basically an awesome way to visualize timestables in 2 dimensions.
We create a for loop with the maximum number of connections we want to make.
For the current index we want to get it’s location on the circle so we put in a rotateVectorAroundAxis to get it’s position equally spaced on the circumference.
That gets feed into a Draw Debug Line function as the Line Start and for the Line End we simply do the same but insert out multiplier and we get our times-table Mandelbrot diagram.
In this blueprint I’ve also lowered the rotateVectorAroundAxis to aim for a vector underneath the original, which gives puts it in 3D.
If you want to play with an interactive webGL version you can check here